An experiment about representations of film editing, and their relation to theories of time.
Montage Networks (MoNetz) is a conceptual representation of editing relations and patterns between shots in a film — loosely inspired by the Tonnetz in music theory — a way to model and explore editing space computationally.
The analogy comes from spatial state puzzles like Klotski, where the space of possible board configurations can be drawn as a graph — and the puzzle's difficulty read off the graph's shape. We represent the transitions of shot scale in popular films as positions in a board.
The film's edit sequence traces a path through this 25-cell state space, similar to how a puzzle solver traces a path through configuration space.
Three films, three editing economies — a classical Hollywood thriller, a contemporary Hollywood blockbuster, and Soviet-era long-take art cinema. The figures that follow trace each one's edit sequence through the same 5×5 state grid.
Alfred Hitchcock's psychological thriller of obsession and vertiginous descent, built on tightly controlled point-of-view editing.
Editing style — economical, continuity-driven découpage: shot/reverse-shot conversations alternate closely between CU and MS, punctuated by wider establishing shots at scene changes.
Christopher Nolan's heist film nested across dream layers, cross-cutting between simultaneous timelines and levels of reality.
Editing style — high shot count and rapid alternation across scale registers within a scene, plus frequent parallel-action cross-cutting between layers: a denser, more agitated path across the grid.
Andrei Tarkovsky's contemplative journey through the Zone, one of Soviet cinema's defining works of slow, durational filmmaking.
Editing style — sparse cuts, long-held wide and medium shots, minimal shot/reverse-shot alternation: a sparse, wide-ranging path with long dwell times per state.
Tracing a film's actual edit sequence as a path on the grid, coloured by time (early → late), reveals whether the film lingers in a local neighbourhood or jumps restlessly across scale registers.
Side by side, the two paths already hint at different editing economies — one denser and more clustered, the other sparser and more wide-ranging.
For each film, we measure the Manhattan distance between consecutive states on the grid, plotted over the edit sequence. Low values mean the film is staying in a local neighbourhood (within a scene); spikes mark scene or sequence changes. This is designed to reveal the rhythm of local versus global structure.
Each animation plays a film's edit sequence shot by shot: a node grows (or appears) each time the film revisits a bigram state, an edge appears for each state-to-state transition, and the current shot's thumbnail is shown alongside its scale label. Node size is weighted by cumulative screen time, not just visit count — so scenes the film lingers in visibly dominate the board.
Press ▶ Play, or drag the slider to step through transitions manually. Hover any node for details.
The representations shown above are underpinned by a conceptualisation of time: what gets counted is an expression of a temporal form before it becomes formalised. What shape should we give time?
Time as a river
Three dimensions + change
Time as a landscape
Four dimensions (no change)
MoNetz and its various experiments are part of the ongoing Sculpting Time with Computers proof of concept, developed in collaboration with King's Digital Lab.
A companion tool for shot-level visual analysis, developed with King's Digital Lab.
A related King's project this work draws on and feeds back into.